The God of Warfare Ragnarok Day 1 Patch has been formally detailed by developer Santa Monica Studio. The brand new GoW Ragnarok replace (2.00) is rolling out throughout PS5 and PS4 for the November 9 launch. The patch implements 180 fixes, that are all detailed within the checklist under.
God of Warfare Ragnarok Day 1 Patch Notes Listing: Replace 2.00
Dialogue
- Mounted a number of instances the place dialog wouldn’t play from shopkeepers.
- Mounted a case the place store dialog would repeat too regularly.
- Mounted a number of instances the place tales could be incorrectly interrupted.
- Mounted a variety of conditions the place dialog was incorrectly prioritized, inflicting minor dialog to play as a substitute of vital dialog.
- Mounted a case the place puzzle trace dialog would interrupt and block quest dialog throughout the quest “Throughout the Realms.”
- Mounted a case the place the companions would direct the participant to stun enemies that would not be surprised.
- Mounted a case the place Mimir gave incorrect directions to make use of a relic merchandise.
- Mounted a variety of places the place dialog might play out of order, inflicting repeating dialog or complicated conversations with the companion.
- Made changes to dialog timing to make conversations sound extra pure.
Cinematics
- Mounted a case the place the cinematic didn’t play when getting into the workplace within the quest “The Quest for Tyr.”
- Mounted a case the place a cinematic didn’t play throughout the quest “The Misplaced Sanctuary.”
- Mounted a case the place backtracking throughout the quest “The Misplaced Sanctuary” brought about a narrative beat to not happen.
- Mounted a number of instances the place dialog and subtitles wouldn’t play if the participant restarted from final checkpoint throughout a cinematic.
- Mounted a case the place dialog and subtitles wouldn’t play throughout the quest “The World of Destiny.”
- Mounted a case the place contradictory dialog will play throughout the quest “The World of Destiny.”
- Mounted a case the place a narrative beat wouldn’t happen throughout the quest “The Summoning.”
- Mounted a case the place the incorrect dialog may very well be triggered throughout the quest “The Realms at Warfare.”
- Mounted a case the place the characters had been within the incorrect place after restarting a checkpoint throughout a cinematic within the quest “The Realms at Warfare.”
- Mounted a uncommon case the place tales wouldn’t play after finishing the search “A Viking Funeral.”
- Mounted a case the place tales would play throughout the quest “The Weight of Chains”, interrupting quest dialog.
Quests and Development
- Mounted a case the place an NPC would reappear after finishing the search “Treatment for the Useless.”
- Mounted an occasion the place the participant could be unable to work together with an NPC within the quest “The World of Destiny.”
- Mounted a case the place the companion wouldn’t activate a puzzle component within the quest “The World of Destiny.”
- Mounted a a number of instances the place the companion wouldn’t transfer to the right location throughout the quest “Forging Future”, which blocked puzzle completion and required a restart from final checkpoint.
- Mounted a case the place gates could be unavailable when backtracking throughout the quest “Reunion.”
- Mounted a case the place enemies might spawn twice, inflicting an abnormally tough encounter.
- Mounted a number of instances the place particular shopkeepers wouldn’t spawn, requiring a checkpoint restart to revive them.
- Mounted a case the place the participant couldn’t exit the room within the quest “Into the Hearth.”
- Mounted a case the place a vital encounter wouldn’t spawn within the quest “Scent of Survival.”
- Mounted an space that may not load in time which resulted in uncommon instances the place the participant would fall out of the world within the quest “The Quest for Tyr.”
- Mounted a case the place the participant may very well be pushed out of the world throughout the quest “The Quest for Tyr.”
- Mounted a couple of instances the place the companion would disappear throughout the quest “9 Realms in Bloom.”
- Mounted a case the place the search NPC may very well be invisible within the quest “For Vanaheim!”
- Mounted a case the place a series didn’t seem, blocking additional progress within the quest “The Runaway.”
- Mounted a case the place the wolf sled would disappear after restarting from checkpoint throughout a wall squeeze traversal within the quest “Trying to find Solace.”
- Mounted a uncommon case the place a gear wouldn’t freeze within the quest “Return the Favor” blocking progress and requiring a restart from final checkpoint to right.
- Mounted a case the place the digicam might get caught in a cinematic within the quest “Creatures of Prophecy” requiring a load from an earlier save.
- Mounted a case the place the participant was teleported backwards and reset when attempting to depart an space within the quest “Creatures of Prophecy”, requiring a restart from final checkpoint to right.
- Mounted a case the place restarting from checkpoint throughout the cinematic would trigger characters to be lacking throughout the quest “Surviving Fimbulwinter.”
- Mounted a case the place a personality might stay within the quest “Unleashing Hel”, inflicting disruption to gameplay till restarting from the final checkpoint.
- Mounted a uncommon case the place the sled wouldn’t move a gate within the quest “Surviving Fimbulwinter.”
- Mounted a case the place the sled would teleport behind a locked gate severely impacting the search “The World of Destiny.”
- Mounted a case the place the sport would return the participant to an incorrect checkpoint when restarting from checkpoint within the quest “The Realms at Warfare.”
Gameplay
- Mounted a number of instances the place enemy loot would fall in inaccessible locations and will solely be retrieved from the misplaced objects chest within the store.
- Mounted a couple of instances the place the companion would get caught and never comply with the participant.
- Mounted instances the place the companion would behave erratically.
- Added checkpoints to particular encounters that had been lacking them.
- Made enhancements to AI pathing.
- Mounted a number of instances the place the participant might fall by way of the world underneath sure circumstances.
- Mounted a number of places the place the participant couldn’t work together with an elevator or was blocked from getting into an elevator.
- Mounted a case the place the participant was unable to enter the Svartalfheim workplace, which prevented them from returning to the bay when backtracking.
- Mounted a case the place the participant was unable to work together with well being stones throughout the quest “The Misplaced Sanctuary.”
- Mounted a case the place the companion might get caught to the sled and carried away.
- Mounted a couple of instances the place the participant could be unable to dismount a sled whereas exploring, which required a restart from the final checkpoint.
- Mounted a number of instances the place the sled didn’t correctly comply with the participant when traversing on foot in exploration areas. (It may be a protracted stroll!)
- Mounted a case the place the participant might lose performance whereas interacting with a masks and fall off a ledge throughout the quest “Unlocking the Masks.”
- Mounted a case the place the participant might lose performance and be unable to open a gate after finishing the search “The Final Remnants of Asgard.”
- Mounted a number of instances the place choosing up collectible objects might trigger the participant to fall out of the world.
- Mounted a case the place the participant would fall out of the world when loading in after having restarted from final checkpoint whereas crawling by way of a cave.
- Mounted a case the place digicam management might turn out to be disabled if the participant and the companion entered a crack climb concurrently.
- Mounted a case the place the companion would behave incorrectly throughout a tutorial within the quest “The Reckoning.”
Fight
- Mounted a uncommon case the place the ultimate boss doesn’t seem within the closing boss combat, requiring a restart from earlier checkpoint to right.
- Mounted a number of instances the place canceling a transfer to evade wouldn’t correctly cancel.
- Mounted a case the place projectiles from a participant weapon could be invisible.
- Mounted a variety of instances the place enemies may very well be knocked out of the world.
- Mounted a number of instances the place enemies might get caught within the atmosphere.
- Mounted a case the place the enemy within the quest “The Burning Skies” might stay passive.
- Mounted a case the place preventing a specific enemy whereas exploring would trigger the weapon to be visually misaligned from the enemy.
- Mounted a case the place an enemy wouldn’t be correctly surprised by a specific heavy runic assault on Give me God of Warfare issue.
- Mounted a case the place utilizing a realm shift potential when an enemy was spawning might trigger them to get caught throughout the quest “The Desert Door.”
- Mounted a case the place the companion might fall out of the world when utilizing a resurrection stone.
- Mounted a uncommon case the place an enemy might hit for double harm.
- Mounted a case the place the companion might incorrectly set off a Ravager detonation.
- Mounted some instances the place an enemy assault might hit the participant outdoors of the visible harm radius.
- Mounted a case the place the Bifröst standing component was inflicting extra harm to the participant than indicated.
- Mounted a case the place the participant might recall the Leviathan Axe if it was geared up throughout the boss combat within the quest “The Reckoning.”
- Mounted a number of instances the place the Stun Seize (R3) transfer would play incorrectly when the transfer broken, moderately than killed, the enemy.
- Mounted some instances the place an enemy could be incorrectly marked indicating a Stun Seize (R3) transfer was obtainable once they weren’t surprised.
- Mounted a uncommon case the place an enemy affected by a harmful Stun Seize (R3) transfer that left them at 0 well being wouldn’t die and couldn’t be killed, blocking progress within the sport.
- Mounted a case the place enemies in an adjoining encounter might heal enemies within the lively encounter.
- Mounted a case the place an enemy was lacking an unblockable indicator when performing an unblockable assault.
- Mounted a case the place a selected AoE assault at a decrease top degree might unfairly join with the participant.
- Mounted a case the place the participant was not correctly invulnerable when exiting Rage Fury.
- Mounted a case the place a specific enemy would clear all standing results mid-fight, unintentionally making the combat more durable.
- Mounted a case the place the counters depend incorrectly within the “Ring Out Problem”, resulting in failure of the problem.
- Mounted a case the place an enemy wouldn’t be correctly dispatched throughout a story second, stopping progress within the quest “Reunion,” requiring a restart from final checkpoint to right.
- Mounted a uncommon case the place “the Hateful” enemy might turn out to be invulnerable, requiring a restart from final checkpoint to right.
- Mounted a case the place enemies might turn out to be idle and invulnerable within the quest “The Damaged Jail.”
- Mounted a uncommon case the place animation might turn out to be misaligned throughout the boss combat within the quest “Reunion.”
- Mounted a case the place the boss continued to assault when surprised within the quest “Surviving Fimbulwinter.”
- Mounted a uncommon case the place the participant may very well be knocked out of the world in a boss combat throughout the quest “The Realms at Warfare.”
- Mounted a case the place if the participant restarted from final checkpoint, the companion wouldn’t assault the boss within the quest “The Realms at Warfare” till commanded.
- Mounted a case the place the participant may very well be teleported out of the world when restarting from checkpoint throughout a Stun Seize (R3) transfer within the boss combat throughout the quest “The Reckoning.”
- Mounted a case the place the companion wouldn’t assault the enemy “Slag Horn” till commanded.
- Mounted a case the place the participant could be unable to make use of the Rampaging Ibex runic summon in a selected encounter within the quest “The Misplaced Sanctuary.”
Gear and Upgrades
- Mounted a case the place making an attempt to improve an geared up protect would fail after upgrading different geared up armor.
- Mounted a case the place Shattered Runes couldn’t be offered within the store after finishing the primary story.
- Mounted a couple of instances the place the participant could be unable to improve or craft tools regardless of having the required sources.
- Mounted a case the place upgrading Rage Fury whereas it was lively brought about it to remain on indefinitely, blocking additional progress within the sport.
- Mounted a case the place some armor objects would seem underneath the incorrect class when shopping for again from the store.
- Mounted a case the place an amour set may very well be acquired a number of instances, stopping different armor units from being upgraded and required loading a earlier save to progress.
- Made the primary resurrection stone free!
UI/UX
- Made enhancements to the compass all through the sport.
- Made tutorial timing changes all through the sport.
- Made enhancements to font rendering.
- Mounted a case the place the participant might turn out to be caught within the store with no UI when pausing and unpausing the sport whereas within the store menu, requiring a reboot of the appliance to repair.
- Mounted a couple of instances the place interacting with puzzle parts throughout a tutorial might trigger the tutorial immediate to stay on-screen, requiring a restart from final checkpoint to clear.
- Mounted a case the place subtitles might stay on display screen after the dialog was completed, requiring a reboot of the appliance to clear.
- Mounted a case the place the “Loss of life from Above” tutorial didn’t seem if the participant cleared the enemies utilizing ranged assaults earlier than getting into the world.
- Mounted a case the place the wrong directions would seem for a “Crucible Problem.”
- Mounted a case the place headers would show incorrectly within the Favors menu.
- Mounted a number of instances the place context-sensitive info didn’t seem when hovering over map icons.
- Mounted a case the place the scrollbar could be lacking from the Accessibility Preset menu.
- Mounted a case the place the Dreki well being bar could be the wrong energy degree coloration after reloading from a checkpoint on Give me God of Warfare issue.
- Mounted a case the place the map markers could be lacking when getting back from the “Unleashing Hel” quest.
- Mounted a case the place after restarting from a checkpoint, the companion HUD would stay seen whereas the companion was unavailable within the quest “The Quest for Tyr.”
- Mounted a case the place the companion down indicator might stay on-screen all through a cinematic if the companion was downed when the cinematic began.
- Mounted a case the place the compass markers might overlap boss well being bars.
- Mounted a case the place finishing an encounter didn’t take away the marker from the map.
- Mounted some lacking lore entries within the journal.
Stability and Efficiency
- Mounted a number of circumstances that would trigger a brief drop in body fee.
- Mounted a number of crashes that would happen when shopping the journal.
- Mounted a number of situations of crashes when utilizing the tools menus.
- Mounted a variety of uncommon crashes when exploring.
- Mounted a difficulty the place the sport would stall and turn out to be unresponsive throughout the “Phantom Problem.”
- Mounted a uncommon crash associated to the Rampage of the Furies potential.
- Mounted a number of instances the place the appliance might crash:
- Through the quest “The Quest for Tyr”
- Through the quest “Unlocking the Masks”
- Through the quest “Previous Associates”
- Through the quest “The Summoning”
- Through the quest “Scent of Survival”
- Through the quest “In Service of Asgard”
- Through the quest “The Realms at Warfare”
- Mounted a crash within the closing boss combat as a consequence of a specific assault hitting the participant when utilizing the accessibility function “Recenter On Assault” set to “Precedence +”.
- Mounted a uncommon crash when utilizing the “Falcon Dive” runic potential.
- Mounted a uncommon crash when destroying an explosive pot within the quest “Previous Associates.”
- Mounted a crash when preventing enemies in “The Crucible” challenges.
Visible Influence
- Mounted a couple of instances the place enemies would load in slowly.
- Mounted a couple of instances the place the zip line rope would turn out to be disconnected from the helps.
- Mounted a number of instances the place the atmosphere would “pop in” when transferring all through the realms.
- Mounted a couple of instances the place the participant might see lacking world geometry from particular vantage factors.
- Mounted a state of affairs the place arrows embedded in enemies wouldn’t embed deep sufficient.
- Mounted a couple of instances the place the boat may very well be docked into rocks along with a seashore.
- Mounted a situation the place the sled harness might turn out to be misaligned.
- Mounted many locations the place armor and tools might clip by way of the character mannequin or atmosphere.
- Mounted a number of instances the place VFX could be lacking from particular participant assaults.
- Mounted a case the place performing a protect punch and recalling the Leviathan Axe on the similar time would trigger the protect to stay open.
- Mounted a case the place a gate remained seen after being destroyed throughout the quest “The Quest for Tyr.”
- Mounted a case the place Dínner is lacking when returning to the Svartalfheim security workplace.
- Mounted a case of incorrect VFX sorting within the quest “The Summoning.”
- Mounted a number of instances of lacking lip sync.
Audio
- Made common enhancements to the Audio Combine.
- Mounted a case the place dialog and sound results would cease taking part in, requiring a reboot of the appliance to revive.
- Mounted instances the place puzzle parts wouldn’t play atmosphere sounds till interacted with.
- Mounted situations of lacking sounds from elevate gates.
- Mounted a number of instances the place dialog quantity was too low impacting story comprehension.
- Mounted a number of instances the place the participant might hear Odin’s Ravens within the atmosphere once they had already been collected.
- Mounted a case the place the low-health “heartbeat” sound would stay on previous when it ought to, requiring a restart from checkpoint to right.
- Mounted a number of instances the place the sound of doorways or gates might proceed looping, requiring a restart from checkpoint to right.
- Mounted lacking sound for narrative moments within the quest “Into the Hearth.”
- Mounted duplicate sounds for the participant when utilizing Spartan Rage.
- Mounted lacking wolf sounds when utilizing the sled within the quest “Surviving Fimbulwinter.”
- Mounted a number of instances of fight standing results incorrectly inflicting dialog to be quiet.
- Fixing lacking sound on parry and affect when utilizing sure shields towards explicit enemies.
- Mounted a case the place fight music could be lacking when restarting a checkpoint throughout the encounter throughout the quest “The Misplaced Sanctuary.”
- Mounted a number of instances the place fight music could be lacking whereas exploring after finishing the search “The Realms at Warfare.”
- Mounted a case the place a part of the fight music both wouldn’t play, or wouldn’t cease taking part in, throughout the boss encounter within the quest “The Summoning.”
- Mounted a case the place the participant battle efforts would proceed after demise throughout the quest “Unlocking the Masks.”
- Made enhancements to audio mixing between ambient zones.
Accessibility
- Mounted a case the place the characters would turn out to be unresponsive within the quest “The Misplaced Sanctuary.”
- Made enhancements to the Navigation Help function all through the sport.
- Made Enhancements to the excessive distinction markup all through the sport.
- Mounted a couple of instances the place the display screen reader didn’t learn on-screen prompts.
- Mounted a case the place setting an accessibility preset to Full would set all accessibility presets to Full by default.
- Mounted a situation the place risk indicators wouldn’t flash to point enemy assaults when utilizing Excessive Distinction mode.
- Mounted a variety of instances the place the Audio Cues wouldn’t play or would play incorrectly.
- Mounted a case the place a second button press could be required with the function Repeated Button Presses set to “Maintain” with a view to register the enter throughout the quest “Unleashing Hel.”
- Mounted a case the place the function Excessive Distinction mode would trigger surprising ends in Niflheim.
Localization
- Mounted a number of alignment points with Arabic textual content within the menu screens.
- Mounted a couple of lacking traces of dialog in Russian.
- Mounted a case of incorrect info for armor stats in Arabic.
- Mounted a case of incomplete textual content for graphics modes in Greek, Italian, Japanese, and Russian.
PS5 Particular
- Applied further tuning and protection for DualSense controller haptics.
PS4 Particular
- Mounted a number of situations of loading hitches.
- Mounted a couple of instances the place the world would load in slowly inflicting quickly degraded graphics.
- Mounted an especially uncommon crash when loading a save file.
Prepared your self for Trophy looking by trying out the complete non-spoiler Trophy checklist right here.
Questioning why so many individuals have already got entry to GoW Ragnarok? Right here’s a breakdown of the unlock instances for various areas.