Oculus co-founder Palmer Luckey, writing on his private weblog: Right this moment is November sixth, 2022, the day of the SAO Incident. 1000’s of VRMMORPG avid gamers had been trapped by a mad scientist inside a dying recreation that would solely be escaped by way of completion. If their hit factors dropped to zero, their mind can be bombarded by terribly highly effective microwaves, supposedly killing the consumer. The identical would occur if anybody in the true world tampered with their NerveGear, the digital actuality head-mounted-display that transported their minds and souls to Aincrad, the first setting of Sword Artwork On-line.
[…] In SAO, the NerveGear contained a microwave emitter that might be overdriven to deadly ranges, one thing the creator of SAO and the NerveGear itself (Akihiko Kayaba) was in a position to disguise from his workers, regulators, and contract manufacturing companions. I’m a fairly good man, however I could not provide you with any strategy to make something like this work, not with out attaching the headset to gigantic items of apparatus.
In lieu of this, I used three of the explosive cost modules I normally use for a unique mission, tying them to a narrow-band photosensor that may detect when the display flashes crimson at a selected frequency, making game-over integration on the a part of the developer very straightforward. When an applicable game-over display is displayed, the costs fireplace, immediately destroying the mind of the consumer. This is not an ideal system, in fact. I’ve plans for an anti-tamper mechanism that, just like the NerveGear, will make it not possible to take away or destroy the headset.
Even so, there are an enormous number of failures that would happen and kill the consumer on the improper time. For this reason I’ve not labored up the balls to really use it myself, and likewise why I’m satisfied that, like in SAO, the ultimate triggering ought to actually be tied to a high-intelligence agent that may readily decide if situations for termination are literally appropriate. At this level, it’s only a piece of workplace artwork, a thought-provoking reminder of unexplored avenues in recreation design. It is usually, so far as I do know, the primary non-fiction instance of a VR machine that may really kill the consumer. It will not be the final.