TakeTwo is remaining headstrong within the face of September’s Grand Theft Auto 6 leaks (opens in new tab), calling the scenario “terribly unlucky,” however clarifying that it will not have any overarching impression on the sport’s growth.
The feedback got here from Take-Two Interactive CEO Strauss Zelnick, throughout the writer’s quarterly earnings name with traders. “With reference to the leak, it was terribly unlucky, and we take these types of incidents very severely certainly,” Zelnick mentioned. “There isn’t any proof that any materials belongings have been taken, which is an efficient factor, and positively the leak will not have any affect on growth or something of the type. However it’s terribly disappointing, and causes us to be ever extra vigilant on issues regarding cybersecurity.”
It is fairly shocking to see how little the leak has halted growth, and the way calm Zelnick appears to be about what was touted as one of many largest leaks in videogame historical past. It noticed 90 movies from a check construct of the sport thrown out to the web at massive. There have been issues we did and did not study from the GTA 6 leak (opens in new tab): we came upon the protagonists’ names and basically confirmed the sooner rumours of a feminine protagonist. We discovered its setting, although we did not see a complete lot of it, in addition to a glimpse at what appeared to be some new stealth programs.
The leak had builders popping out of their droves to help Rockstar (opens in new tab) and people whose tireless efforts have been proven to the world too early. Many additionally responded to followers who thought that GTA 6 regarded tough or garbage with their very own early sport builds (opens in new tab) to show that sure, generally they’ll look a bit naff.
Take-Two is trying “extremely optimistic” about its fiscal future, regardless of predictions that it may make much less cash than initially anticipated. That is partly because of GTA 6, but in addition the continuation of GTA 5, the 2K Sports activities video games and a three-year lineup that features 24 “immersive core” video games. It is likely to be taking the writer some time to prove video games, however Zelnick insists that it is as a result of the corporate is a “hit manufacturing facility” (opens in new tab) fairly than one which produces “flops.”