TakeTwo is remaining headstrong within the face of September’s Grand Theft Auto 6 leaks (opens in new tab), calling the scenario “terribly unlucky,” however clarifying that it will not have any overarching influence on the sport’s growth.
The feedback got here from Take-Two Interactive CEO Strauss Zelnick, in the course of the writer’s quarterly earnings name with traders. “On the subject of the leak, it was terribly unlucky, and we take these types of incidents very critically certainly,” Zelnick stated. “There isn’t any proof that any materials property had been taken, which is an effective factor, and positively the leak will not have any affect on growth or something of the type. However it’s terribly disappointing, and causes us to be ever extra vigilant on issues regarding cybersecurity.”
It is fairly stunning to see how little the leak has halted growth, and the way calm Zelnick appears to be about what was touted as one of many largest leaks in videogame historical past. It noticed 90 movies from a take a look at construct of the sport thrown out to the web at giant. There have been issues we did and did not study from the GTA 6 leak (opens in new tab): we discovered the protagonists’ names and basically confirmed the sooner rumours of a feminine protagonist. We discovered its setting, although we did not see a complete lot of it, in addition to a glimpse at what appeared to be some new stealth techniques.
The leak had builders popping out of their droves to assist Rockstar (opens in new tab) and people whose tireless efforts had been proven to the world too early. Many additionally responded to followers who thought that GTA 6 appeared tough or garbage with their very own early sport builds (opens in new tab) to reveal that sure, generally they will look a bit naff.
Take-Two is trying “extremely optimistic” about its fiscal future, regardless of predictions that it is going to make much less cash than initially anticipated. That is partially due to GTA 6, but in addition the continuation of GTA 5, the 2K Sports activities video games and a three-year lineup that features 24 “immersive core” video games. It is perhaps taking the writer some time to prove video games, however Zelnick insists that it is as a result of the corporate is a “hit manufacturing unit” (opens in new tab) fairly than one which produces “flops.”