On the lookout for an entire checklist of Soulstone Survivors expertise? Nicely, you’ve come to the suitable place! On this information, we’ve rounded up each single lively talent which you can unlock within the recreation. Utilizing this, you may theory-craft one of the best Soulstone Survivors builds. It consists of class-agnostic expertise, in addition to these for every of the Soulstone Survivors characters. Actually, for those who’re questioning which ones is greatest, try our Soulstone Survivors tier checklist.
Soulstone Survivors is a Vampire Survivors-like motion RPG that challenges you to outlive so long as you may. You battle hordes of monsters in all kinds of settings, levelling up and equipping new expertise alongside the way in which.
You may be taught extra concerning the developer of Soulstone Survivors on the official website. We additionally advocate testing our Vampire Survivors characters, Vampire Survivors evolution, and Survivor.io tier checklist.
Soulstone Survivors Expertise
Now, we’ll spherical up the entire Soulstone Survivors expertise that you should utilize within the recreation.
Acid Rain
- Throw a projectile in an arc within the course you might be aiming at, raining acid on enemies in its trajectory, making use of Rot with each rain drop
- Rot offers 100 harm over 15 seconds. If the goal dies, any remaining Rot will unfold to a close-by enemy
Arcane Beam
- Fires a steady beam within the course you might be aiming at, dealing as much as 750 harm to enemies within the space.
Arcane Disc
- Hurls an arcane disc that’s sure to you within the goal course, inflicting 450 harm and making use of Uncovered to targets hit. The disc returns to you on the finish of its vary, inflicting harm to enemies once more on its means again.
- Uncovered: Will increase subsequent harm taken by 50%. Lasts for six seconds or till consumed.
Arcane Energy
- Empower you and all of your close by allies, rising the multi forged modifier by 50% for ten seconds.
Arcane Sparks
- Hearth a complete of eight projectiles that transfer randomly, dealing 160 harm and making use of Uncovered to enemies caught of their path.
- Uncovered will increase subsequent harm taken by 40%. Lasts for six seconds or till consumed.
Bladestorm
- Spin your weapon round you for a couple of seconds, hitting enemies throughout you a complete of 20 occasions, dealing 60 harm per hit.
Blizzard
- Conjures a blizzard over a random enemy, hitting enemies a number of occasions, inflicting a complete of 625 harm and making use of Gradual with each hit.
- Gradual reduces motion pace by 5% for eight seconds.
Bloodlust
- Empower you and all of your close by allies, rising the motion pace modifier by a further 20% and forged frequency modifier by a further 40% for ten seconds.
Physique Slam
- Slam your physique into enemies in entrance of you dealing 500 harm.
Bomb Barrage
- Fires ten bombs in an space in entrance of you, every inflicting 70 harm and making use of Weak spot.
- Weak spot will increase all harm obtained by 3%, and the harm obtained from unfavorable results by an additional 3% for six seconds.
Name Lightning
- Summon a complete of seven lightning strikes away from you, that rapidly converge to your place, dealing 120 harm and making use of Dazed to enemies of their path.
- Dazed will increase likelihood to obtain vital strikes by 15% for eight seconds.
Chain Lightning
- Hurls a lightning bolt at a random enemy, inflicting 230 harm, making use of Dazed after which leaping to 5 extra close by targets if potential.
- Dazed: Will increase likelihood to obtain vital strikes by 10% for eight seconds.
Chaos Bolt
- Fires a chaos bolt within the course you might be aiming at, piercing by means of enemies in a line, inflicting a random quantity of injury between one and 240. Two secondary bolts are launched on affect, every making use of a random highly effective unfavorable impact.
Chaos Bomb
- Throws a chaos bomb in an space in entrance of you, inflicting a random quantity of injury between one and 700 and making use of a random highly effective unfavorable impact.
Chaos Golem
- Summon a Chaos Golem to struggle for you. A most of three items could be lively at any time.
Dying Claw
- Conjures a chaotic demise claw on the toes of a random enemy, inflicting a random quantity of injury between one and 500 and making use of a random highly effective unfavorable impact.
Dying Vortex
- Summon a darkish vortex at a random enemy’s place that strikes randomly, making use of Doom to enemies caught inside.
- Doom causes 140 harm after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra harm than the goal has well being, it would immediately execute the goal.
Demolish
- Hit the bottom in entrance of you, dealing 200 harm and sending ten shockwaves in random instructions, every dealing 50 harm and making use of Haemorrhage.
- Haemorrhage offers 150 harm over ten seconds. For each meter the goal strikes, there’s a 40% likelihood that the goal will take an additional harm from Hemorrhage.
Eviscerate
- You strike enemies in entrance of you, dealing 80 harm and making use of Bleed if they’re going through you, or dealing 250 harm and an additional 50 harm per stack of Bleed or Hemorrhage within the goal and eradicating these results within the course of if you’re behind their backs.
- Bleed offers 100 harm over ten seconds.
Explosive Lure
- Go away a everlasting entice within the floor that explodes when an enemy steps on it, inflicting 400 harm and making use of Burn to enemies in a big space.
- Burn offers 400 harm over eight seconds.
Festering Strike
- Causes 100 harm and applies Poison to all enemies round you.
- Poison offers 90 harm over 15 seconds.
Hearth Bolt
- Shoots a fiery projectile within the course you might be aiming at, inflicting 200 harm and making use of Burn.
- Burn offers 300 harm over eight seconds.
Hearth Wall
- Creates a wall of fireside on the toes of a random enemy, making use of Burn to any enemy that crosses it.
- Burn offers 400 harm over eight seconds.
Flame Wave
- Causes a big explosion at your place, dealing 150 harm to close by enemies, making use of Burn, Stun, and pushing them again.
- Burn offers 400 harm over eight seconds.
- Shocked opponents are unable to carry out any motion for 2 seconds.
Flurry
- Rapidly throw daggers within the course you might be aiming at, hitting enemies whole of 20 occasions, dealing 40 harm and making use of Bleed with each hit.
- Bleed offers 60 harm over ten seconds.
Frost Bolt
- Fires an icy projectile within the course you might be aiming at, piercing by means of enemies in a line, inflicting 330 harm and inflicting Gradual.
- Gradual reduces motion pace by 20% for eight seconds.
Frozen Warhammer
- Conjures a frozen warhammer to slam targets in entrance of you, dealing 300 harm and an additional 15 harm per stack of Gradual or Paralysis within the goal. Applies Gradual.
- Gradual reduces motion pace by 10% for 8 seconds.
Glacier
- Summons a big glacier over a random enemy, dealing 650 harm and pushing enemies again, inflicting Stun and Gradual.
- Gradual reduces motion pace by 60% for eight seconds.
- Shocked opponents are unable to carry out any motion for 2 seconds.
Heroic Strike
- Gradual assault that strikes targets in a big space within the course you might be aiming at, inflicting 650 harm and making use of Confused on enemies hit. Harm is multiplied by three on vital strikes.
- Confused reduces the goal’s likelihood to hit by 5% for 5 seconds, and each time the goal assaults, there’s a 50% likelihood that they’ll take 500 harm. Complete harm taken is the sum of the worth of all stacks of Confused.
Holy Hearth
- You launch a wave of holy fireplace within the course you might be aiming at, inflicting 500 harm to enemies in a straight line, reworking all stacks of Dazed into Disoriented. Harm is multiplied by 3 on vital strikes.
Ice Vortex
- Summon an icy vortex at a random enemy’s place that for 3 seconds rapidly applies Gradual after which explodes, dealing 25 harm per stack of Gradual or Paralysis on the goal.
- Gradual reduces motion pace by 5% for eight seconds.
Intimidating Shout
- Weakens all close by enemies, subtracting 60% from their harm modifier for six seconds.
Gentle Beam
- Hearth a steady beam within the course you might be aiming at, dealing as much as 280 harm to enemies within the space and rapidly making use of Brittle.
- Brittle will increase the goal’s talent cooldowns by 1% and will increase all harm taken by one for 5 seconds.
Lightning Bolt
- Fires three lightning projectiles in the direction of a random enemy, piercing by means of enemies in a line, inflicting 310 harm and inflicting Dazed.
- Dazed will increase likelihood to obtain vital strikes by 8% for eight seconds.
Magic Missiles
- Rapidly fireplace 30 magic missiles in entrance of you, piercing enemies inflicting 30 harm and making use of Brittle with every hit.
- Brittle will increase the goal’s talent cooldowns by 1% and will increase all harm taken by 4 for 5 seconds.
Meteor
- Hurls a big meteor at a random enemy, dealing 400 harm and powerful pushback, inflicting Stun and Burn.
- Burn: Offers 200 harm over 8 seconds. Stun: Unable to carry out any motion for six seconds.
Meteor Bathe
- Plenty of small meteorites hit the bottom round a random enemy, dealing 100 harm per meteorite and inflicting Stun and Burn.
- Burn offers 200 harm over eight seconds.
- Shocked opponents are unable to carry out any motion for 5 seconds.
Would possibly
- Empower you and all of your close by allies, rising the harm modifier by a further 50% for ten seconds.
Piercing Shout
- Weakens all close by enemies, decreasing their armor energy by 50 for 5 seconds.
Poison Bolt
- Fires 5 toxic projectiles within the course you might be aiming at, inflicting Poison to enemies in a big space.
- Poison offers 150 harm over 15 seconds.
Poison Bomb
- Throws a poison bomb at a random enemy, dealing 40 harm and making use of Poison immediately to targets hit, leaving a poison puddle within the floor.
- Poison offers 500 harm over 15 seconds.
Poison Cloud
- Summon a transferring poison cloud that applies Poison each 0.5 seconds to enemies caught inside.
- Poison offers 400 harm over 15 seconds.
Fast Strike
- Carry out a fast strike in entrance of you dealing 170 harm.
Shadow Bolt
- Fires seven shadowy projectiles in the direction of a random enemy, piercing by means of enemies in a line, inflicting Doom.
- Doom causes 210 harm after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra harm than the goal has well being, it would immediately execute the goal.
Shadow Orb
- Launch a big orb within the course you might be aiming at, which applies Cursed to targets it passes by means of. Moreover, this orb rapidly fires extra projectiles in all instructions, every dealing 50 harm per hit.
- Cursed: Causes 200 harm after 5 seconds. Harm is elevated with new functions and length refreshed. If Cursed accumulates extra harm than the goal has well being, it would immediately execute the goal. At any time when Cursed causes harm, 50% of the overall harm is dealt in a small space across the goal.
Shadow Spikes
- Shadow spikes are summoned from the bottom in a straight line in the direction of a random enemy, inflicting 230 harm and making use of Doom.
- Doom causes 350 harm after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra harm than the goal has well being, it would immediately execute the goal.
Defend Wall
- Empower you and all of your close by allies, rising your armour energy by 200 for 4 seconds.
Shockwave
- Hit the bottom inflicting a shockwave in a line in entrance of you, inflicting 250 harm and making use of Haemorrhage.
- Haemorrhage offers 300 harm over ten seconds. For each meter the goal strikes, there’s a 40% likelihood that the goal will take further harm from Hemorrhage.
Shockwave Totem
- Summon a floor shaking totem at your place for 20 seconds, which constantly fires shockwaves on the nearest enemy, dealing 60 harm and making use of Hemorrhage to enemies in a big space.
- Haemorrhage offers 60 harm over 10 seconds. For each meter the goal strikes, there’s a 40% likelihood that the goal will take an additional harm from Hemorrhage.
Shrapnel Bomb
- Throw a bomb in entrance of you, dealing 200 harm in an space and exploding into 15 projectiles that fly in all instructions, every dealing 30 harm and making use of Bleed.
- Bleed offers 80 harm over ten seconds.
Skeletel Archers
- Summon two skeletal archers to struggle for you. A most of 4 items could be lively at any time.
Skeletal Mage
- Summon a skeletal mage to struggle for you. A most of 4 items could be lively at any time.
Skeletal Warriors
- Summon three skeletal warriors to struggle for you. A most of 12 items could be lively at any time.
Smite
- Smite enemies at a random location after three seconds with holy gentle, dealing 650 harm to enemies and therapeutic 5 well being to allies.
Subdue
- A robust strike within the course you might be aiming at, dealing 50 harm and an additional ten harm per stack of Bleed or Haemorrhage within the affected targets, making use of Fragility.
- Fragility will increase all harm obtained by 12% for six seconds.
Templar’s Verdict
- Inflict your judgement at a random enemy’s place, inflicting 480 harm to enemies within the space. Harm is multiplied by three on vital strikes.
Thrust
- Hit enemies in an extended line in entrance of you dealing 250 harm and making use of Bleed.
- Bleed offers 500 harm over ten seconds.
Thunder Clap
- Hit the bottom in entrance of you calling a thunder strike, dealing 610 harm and making use of Stun and Disoriented.
- Disoriented will increase likelihood to obtain vital strikes by 15% and demanding strike harm taken by 15% for eight seconds.
- Shocked opponents are unable to carry out any motion for 2 seconds.
Thunder Strike
- Calls down thunder to strike a random enemy, dealing 500 harm and pushing enemies again, inflicting Dazed and Stun.
- Dazed will increase likelihood to obtain vital strikes by 20% for eight seconds.
- Shocked opponents are unable to carry out any motion for 2 seconds.
Titan’s Cleaver
- Slash enemies in entrance of you dealing 350 harm.
Void
- Creates a void at a random place that pulls enemies in a big space in the direction of its place for six seconds, making use of Doom. Not efficient in opposition to very heavy enemies.
- Doom causes 240 harm after 5 seconds. Harm is elevated with new functions and length refreshed. If Doom accumulates extra harm than the goal has well being, it would immediately execute the goal.
Soulstone Survivors Expertise FAQ
Now, we’ll reply questions you might have about Soulstone Survivors or expertise generally.
What Are Soulstone Survivors Expertise?
Expertise are skills which you can unlock every time you stage up. Utilizing these, you may create a strong construct that can permit you to decimate your opponents.
The place Are the Class-Particular Expertise?
We’ve positioned them in our separate characters information, listed on the prime of this web page. That is to keep away from confusion between the completely different talent sorts.