Searching for an entire checklist of all Paragon: The Overprime characters, full with descriptions, talent results, and extra? Effectively, you’re in the precise place! On this information, we do precisely that, offering you with a useful resource you need to use to determine which character you need to play. It’s the proper companion to our Paragon: The Overprime tier checklist, which ranks all the characters so as of finest to worst.
Paragon: The Overprime is the following era of the MOBA sequence that places the gameplay into 3D perspective. It’s form of like Smite in that respect, however in the event you haven’t performed that, assume League of Legends however performed from an over-the-shoulder perspective. It options the identical number of heroes, lanes, and gameplay priorities, so that you’ll really feel proper at house in the event you’re into MOBAs.
You possibly can study extra about it on the official website. For those who’re in search of one thing new to play, try our Overwatch 2 tier checklist, Gundam Evolution tier checklist, and Gunfire Reborn tier checklist.
Paragon: The Overprime Characters
Word: this checklist is a work-in-progress, and we’ll populate it with all the characters as time goes on.
Now, we’ll checklist all the Paragon: The Overprime characters, damaged down into the assorted lessons. We’ll element how every class works, and embody talent descriptions for every character.
Warriors
Warriors are your up-close-and-personal injury sellers. They’re a bit squishier than tanks, however can take extra of a pummelling than a lot of the different lessons.
Khaimera
Often called the legendary warrior of the Nata, Khaimera has been defending the forest since he was deserted there on the age of 13. His motion resembles a wild beast charging at an enemy with out hesitation. He eliminates something in the best way together with his axes. His agility permits him to swiftly transfer throughout the battlefield, disrupting the enemy. Some confer with him as an Concern Maker. He has come to the battlefield to point out the greatness of the Nata.
- Fast Swing – Q:
- Will increase Fundamental Assault’s Assault Velocity to the utmost for a set length. Nevertheless, additionally decreases injury dealt to enemies whereas the Assault Velocity enhance is lively.
- Orb of Restoration – E:
- Will increase the quantity of Well being recovered each time the hero assaults an enemy. The Well being Restoration impact stacks and can ultimately reset if the hero doesn’t assault an enemy for a set length.
- Axe of Madness – R:
- Swings an axe extensive at a specific goal, Gorgeous them and dealing Bodily Injury. All affected enemies inside the space are Slowed and Pushed. A profitable talent assault grants 6 Orbs of Restoration.
- Soar ‘n’ Smash – RMB:
- Soars up within the air and lands on a specific goal, Slowing them and dealing Bodily Injury to the enemy. A profitable talent assault grants 3 Orbs of Restoration.
- Tough Swing – LMB:
- Swings a stone axe to deal Bodily Injury to enemies.
Serath
Serath is an archmage recognized for her skill to manage two reverse powers on the similar time. She used to steer a cult referred to as Xarakua, and is now an elder of the Black Magic League. Her iron mace earned her the nickname the Inquisitor of Battlefield. She hopes to return every part again to the best way it was to start with.
- Execution by Phantasm – Q:
- Summons an Phantasm of the hero to execute all enemies inside the space. An Phantasm seems earlier than one goal at a time, dealing Bodily Injury equal to 100% of Base Energy. The Phantasm continues to discover a goal each 0.2 sec till it executes all enemies inside the space. The hero turns into Invincible whereas the Phantasm is summoned.
- Descending – E:
- Levitates into the air and rapidly descends on a specific location to deal Magical Injury.
- Summoned Angel of Steadiness – R:
- Transforms into the Angel of Steadiness for a set length, Burning all enemies inside the space. Offers Magical Injury to Burned victims, but additionally will increase the hero’s Acquired Injury by a certain quantity. A profitable Fundamental Assault on a Burned enemy offers Bonus Bodily Injury. In the course of the transformation, touchdown a talent on an enemy applies each the Burn and Acquired Injury Improve results.
- Angel’s Wingbeats – RMB:
- Spreads wings to Gradual all enemies inside the space for a set length and deal Bodily Injury.
- Rapid Judgment – LMB:
- Swings an iron mace to deal Bodily Injury to enemies.
Feng Mao
An elder of the traditional Huahn tribe with blue pores and skin, nice intelligence, and unimaginable stamina.
Utilizing ‘Kai’, a weapon that solely elders can possess, he slashes his enemies with out mercy to affect the tide of battle.
He made his escape throughout the invasion of the Shakkadian Empire, however not too long ago reappeared. His reappearance fuels the will for independence within the hearts of the Etanus tribes.
- Auspicious Spirit – Q:
- Grants the hero a Defend that absorbs Injury for a set length. Whereas the Defend lasts, the hero obtains the Talent Immunity impact as soon as.
- Spear of Daybreak – E:
- Swings a spear to inflict bodily injury to enemies, slowing them down for a set length.
- Sturdy Willpower – R:
- Leaps ferociously, smashing the bottom to deal nice Injury to enemies in entrance. Immediately makes use of Execution if the enemy hero’s Well being is beneath a set quantity, and resets the talent’s cooldown. If the talent will not be used once more inside a set length after utilizing Execution, the default cooldown is utilized.
- Nice Leap – RMB:
- Teleports to the chosen location and inflicts injury on close by enemies.
- Agency Will – LMB:
- Swings a large spear to inflict injury on enemies.
Grux
The chieftain of the Ectasia tribe that valiantly fights for honor. He strides over the battlefield together with his huge blunt weapon and rapidly subdues any enemy he encounters. He’s acknowledged as the best chieftain among the many quite a few tribes of Etanus for his knowledge and ferocity. Along with Rampage, he fights for the independence of his homeland.
- Primal Grip – Q:
- Slams the bottom to inflict injury on enemies in entrance and pull them in.
- Unequalled Momentum – E:
- Fiercely expenses ahead to inflict injury on enemies.
- Fury of the Nice Chieftan – R:
- Turns into enraged, rising bodily energy and beautiful close by enemies.
- Rage – RMB:
- Swings a blunt weapon to inflict injury on enemies in entrance.
- Ferocity – LMB:
- Swings a blunt weapon to inflict injury on enemies.
Kwang
A warrior who wields the Celestial Blade and mercilessly cuts down enemies. He leads from the entrance line together with his heavy sword in a single hand. Previously the third prince of the Kingdom of Rinn on the planet Elkima, he misplaced his total household within the Insurrection of Homes. He fights to return the world to its rightful order.
- Rumble – Q:
- Plunges a sword into the goal location and damages enemies, summoning a lightning storm for a set length.
- Enemies within the space of impact can not depart for a set length.
- Utilizing the talent once more or urgent LMB whereas the sword continues to be within the floor returns the sword.
- Fierce Battle – E:
- Expenses fast and low and turns into Invincible for a set length.
- Will increase New Moon Swing’s stage by 1 and resets the following New Moon Swing’s cooldown.
- Teleports to the Rumble sword’s location whether it is nonetheless within the floor. Killing an enemy hero or aiding in a kill after buying Fierce Battle resets Fierce Battle’s cooldown.
- New Moon Kwang – R:
- Turns into a New Moon Warrior who emits concentrated lightning power for a set length. Whereas on this kind, the hero beneficial properties all results granted by the Thunder and Lightning standing and might use the results a limiteless quantity of instances.
- Utilizing Crescent Moon on an enemy additionally Stuns them for a set length.
- Crescent Moon – RMB:
- Offers Magical Injury to enemies inside vary and resets the following New Moon Swing’s cooldown.
- Positive aspects Thunder and Lightning standing, permitting the hero to deal Bonus Magical Injury when the following Fundamental Assault hits an enemy.
- Utilizing Crescent Moon whereas the Rumble sword continues to be plunged within the floor offers Bonus Magical Injury within the space.
- New Moon Swing – LMB:
- Slashes the enemy within the order of Sky/Earth/New/Moon, dealing Bodily Injury equal to 120%/100%/110%/140% of the hero’s Bodily Energy.
- Touchdown New on an enemy launches them Airborne.
- When Moon lands on an enemy hit with New, offers Bonus True Injury equal to 30% of Bodily Energy. This talent will not be affected by Assault Velocity.
Assist
Assist characters are available in many varieties. Some deal with therapeutic, others on defending, and others on CC. Regardless of how they do it, their precedence is in conserving the staff alive although – significantly the injury sellers that may carry the sport to victory.
Dekker
The previous Chief Researcher of Biotechnology and Physics for the Haileen Royal Analysis Institute of Rutas, Dekker spent most of her life in a lab learning the weaponization of plasma. Her dedication to this analysis has been profitable, enabling her to throw plasma balls and create plasma partitions to disrupt the enemy. She now searches for brand new analysis materials on the battlefield.
- Excessive Elasticity Plasma Ball – Q:
- Throws a Excessive Elasticity Plasma Ball in a desired route. When the Plasma Ball hits an enemy, it explodes, dealing Magical Injury and Gorgeous enemies inside vary.
- Plasma Dome – E:
- Throws a Plasma Ball in a specific location to create a Plasma Dome that Slows all enemies inside the space. After a set length, the Dome explodes to deal Magical Injury. Use the talent once more earlier than the automated Dome explosion for earlier detonation with 50% much less Injury.
- Enclosing Bulwarks – R:
- Raises Plasma Bulwarks in a specific location, creating an enclosed space for a set length. Allies outdoors of the Bulwarks can enter, however enemy heroes can’t depart the enclosed space as soon as they’re inside. The Bulwarks block all projectiles. Use the talent once more inside 3 sec to take away the Bulwarks instantly.
- Ignition Boots – RMB:
- Jumps excessive in a desired route.
- Plasma Ball – LMB:
- Fires a Plasma Ball to deal Bodily Injury to enemies.
Narbash
The primary son of Eralkum held in excessive esteem as a Kalyma sage. He’s a strong Assist who beats a big drum in battle to encourage his allies and heal them in moments of disaster. He might change into the following chief attributable to his excellent battle prowess and his love of his folks. He intends to make recognized the “Third Enemy” following historical prophecies.
- Marching Anthem – Q:
- Performs a Marching Anthem to extend the Assault Velocity and Motion Velocity of the hero and close by allies.
- Inspirational Anthem – E:
- Performs an Inspirational Anthem to revive the Well being of the hero and close by allies. This talent could be toggled on or off.
- Nice Roar – R:
- Performs the drum for a set length, Slowing close by enemies and dealing Magical Injury. On the finish of the efficiency, enemies are launched Airborne.
- Pew! – RMB:
- Throws a drumstick in a straight line to Stun enemies and deal Magical Injury.
- Ba Dum! – LMB:
- Strikes an enemy with a drumstick to deal Bodily Injury.
Muriel
A gifted cyborg Assist who makes use of her divine energy to guard her allies and save numerous lives. Because of her actions, folks name her the Battlefield Angel or Shining Goddess. She was a devoted priestess of Osyne and protector of the Sacred Floor of Armonia, however she later selected to change into a cyborg to be together with her expensive sister.
- Last Judgement – Q:
- Summons a pillar of sunshine which lasts for a set length, rising the motion pace of allies and reducing that of enemies inside vary.
- Combining Glowing Mild with Last Judgment stuns enemies for a set length within the space of impact.
- Glowing Mild – E:
- Creates a defend which absorbs allies’ injury and explodes after a set length, dealing nice injury to enemies inside vary.
- Combining Last Judgment with Glowing Mild stuns enemies for a set length within the space of impact.
- Devoted Vow – R:
- Makes use of wings to fly over to a goal, then grants a defend.
- Launches enemies close to the goal airborne and inflicts injury.
- Glory of Osyne – RMB:
- Propels a holy crystal towards an ally to create a damage-absorbing defend.
- Divine Shot – LMB:
- Fires a divine shot to inflict injury on enemies.
Metal
A strong warrior of the Titans, a small tribe on the planet Etanus. He leads allies from the entrance together with his sturdy physique and nice energy, and he doesn’t hesitate to supply assist in emergencies. His abilities had been acknowledged when he rose to a excessive place in Shakkad’s Imperial Military. He has since fought to revive the Titan tribe’s prosperity and misplaced standing.
- Advance – Q:
- Expenses ahead with a metal defend to inflict Magical Injury on enemies and launch them Airborne. Whereas charging, beneficial properties a Defend that absorbs injury.
- Ironclad Wall – E:
- Throws a metal defend to a desired route to create a barrier that blocks all projectiles for a set length.
- Enemies who trespass the barrier are Slowed for a set length.
- Unstoppable Energy – R:
- Leaps into the air and strikes enemies with a metal defend upon touchdown, launching enemies Airborne and dealing Magical Injury.
- Defend Bash – RMB:
- Swings a metal defend to gradual and inflict injury on enemies.
- Titan’s Blow – LMB:
- Swings metallic fists to inflict injury on the enemy.
Rangers
Rangers are the ADCs of the Paragon universe. They’ll go down the identical lane because the helps, and can carry the staff to victory. For those who like taking part in glass cannons, these are the characters for you.
Wraith
Born on Rutas because the son of a well-known politician of the Shakkadian Empire, Wraith suffered from a essential burn throughout an accident. His undamaged nerves needed to be related to a high-tech machine, reworking him right into a mechanical scout. His new physique has scouting, scanning, and long-range assault skills, making him efficient usually recon and fight. He has joined the battlefield to point out off his greatness to the world.
- AI Scanner – Q:
- Throws a small gadget in a specific location to put in a scanner that detects enemies for a set length. Detected enemies are seen to allies for a set length.
- House Distortion – E:
- Distorts time and house to forcibly transfer a specific enemy hero again to a location from 2-3 seconds earlier than.
- Final Change – R:
- Stealths the hero and close by allies with 100% transparency, rising Motion Velocity for a set length.
- Zero Flag – RMB:
- Takes a capturing stance and fires a Pulse that passes by partitions to deal Magical Injury. Refills all used Mana and reduces Talent Cooldown by a certain quantity if the talent efficiently kills an enemy.
- Pulse Gun – LMB:
- Fires a pulse gun to deal Bodily Injury to enemies.
Revenant
A red-eyed shooter who offers devastating injury together with his highly effective gun. He lies in wait behind his allies till the proper likelihood comes to fireplace with lethal accuracy. He was an peculiar human being who grew up in an orphanage, however his dealings with darkness robbed him of his physique and turned him right into a shadow. He fights to personally punish the forces of evil and regain his bodily kind.
- Storm of Bullets – Q:
- Fires a flurry of rounds ahead.
- The extra targets there are, the broader the vary of fireside.
- Utilizing Storm of Bullets whereas reloading instantly completes the reload.
- Important Wound – E:
- Slows a specific enemy for a set length and inflicts Important Wound, dealing True Injury each time a Fundamental Assault hits.
- Important Wound can stack.
- Inflicting Storm of Bullets on the goal of Important Wound offers a set quantity of Bonus True Injury per shot.
- Abysmal Jail – R:
- Teleports with a specific enemy hero to a different world for a set length. Whereas remoted from the primary world, the goal is Rooted for a set length and takes True Injury equal to 10% of the enemy hero’s present Well being. Killing an enemy hero within the different world grants Bonus Gold.
- Mortal Shot – RMB:
- Passive: Offers Bonus Bodily Injury to the enemy hit by the final bullet. Reloading pace will increase with increased Assault Speeds.
- Wild Revolver – LMB:
- Fires a handgun to inflict injury on enemies.
Murdock
A member of the Shakkadian Empire’s Black Falcon Military. He’s a fast shot together with his gun Kelte and excels in each technique and approach. He’s referred to as the Outlaw of the Battlefield or Unfastened Cannon. He was initially the second son and favored inheritor of the empire’s state-run protection firm, Grail Company, however selected the army attributable to his disillusionment with capitalism.
- Goal Verify – Q:
- Fires 10 homing bullets to deal Bodily Injury to enemies.
- Begin Bombardment – E:
- Takes a launching place and fires a grenade to deal injury to enemies within the space of impact.
- Extremely Exact Shot – R:
- Fires a laser which penetrates all objects to inflict injury on enemies.
- Shock Bullet – RMB:
- Fires a shock spherical to knock again and inflict injury on the enemy.
- Enhanced Pulse Bullet – LMB:
- Fires a pulse spherical to inflict injury on the enemy.
Twinblast
A bounty hunter who abruptly appeared a while in the past and made the world take discover. He stealthily disorients the enemy from a distance with two pistols. His weapons and fight type are recognized to resemble these of Herald, the Reaper of Shakkad, who disappeared a number of years in the past, nevertheless it’s unclear whether or not Twinblast and Herald are the identical particular person.
- Burn to Ashes! – Q:
- Tosses a grenade to the chosen location, inflicting injury on enemies and slowing them down.
- Increase Mobility – E:
- Rapidly lunges within the desired route. Enhances mobility and creates grenades.
- Equilibrium – R:
- Consecutively fires 7 rockets to deal Bodily Injury to enemies.
- No Mercy – RMB:
- Fires three fast pictures with a handgun. Probability to deal essential injury.
- Pump Motion – LMB:
- Fires a handgun to deal bodily injury to enemies.
Sparrow
An archer and Assist hero who goals her sharp arrows at enemies’ heads. She makes use of her nimble bow and fast motion to dam and overpower enemies with lethal pictures. She grew up in an orphanage after shedding her household to a plague, then confronted tragedy as soon as extra when she misplaced her associates as nicely. She fights for justice and to avenge her misplaced family members.
- Rain of Arrows – Q:
- Rains arrows within the goal space, slowing and inflicting injury on enemies in vary.
- Swift Arrow – E:
- Will increase assault pace and motion pace for a set length.
- Hail of Arrows – R:
- Enhances the bow, making it efficient for AoE assaults for a set length. The improved bow drastically will increase the variety of arrows fired by Fundamental Assaults, dealing Injury to all enemies inside vary. Enhanced aspect arrows deal Injury equal to a portion of the hero’s Bodily Energy.
- Focus – RMB:
- Focuses then fires a strong arrow that may penetrate by partitions. Injury will increase proportional to time spent centered. If this talent hits an enemy hero, the cooldown of Swift Arrow decreases for a set quantity.
- Arrow of Justice – LMB:
- Fires an arrow to inflict injury on enemies.